tag:blogger.com,1999:blog-4417283771878920044.post1357234216927878517..comments2024-03-24T04:32:46.380-04:00Comments on Steel Strategy's Unnamed Blog: How I'd make an Armada 2.0Biggshttp://www.blogger.com/profile/10671403672769089154noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-4417283771878920044.post-85667344803883099742019-01-28T19:32:00.761-05:002019-01-28T19:32:00.761-05:00That's generally why I like the idea of an app...That's generally why I like the idea of an app or some kind of online living rules, especially for points. You can make little tweaks like this to give life to ships that are otherwise perfectly fine other than cost.Truthinesshttps://www.blogger.com/profile/07570269864109016330noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-56727088372756879362019-01-28T19:26:46.377-05:002019-01-28T19:26:46.377-05:00Absolute agree. That's something I've seen...Absolute agree. That's something I've seen a lot of requests for. There's no reason both couldn't be made available. Having a self contained game when you're getting into as a group is great, but trying to join an existing gaming group should have an option as well.Truthinesshttps://www.blogger.com/profile/07570269864109016330noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-23614164435377272512019-01-25T08:46:29.121-05:002019-01-25T08:46:29.121-05:00Yeah, I mean this is no thought-out new system. My...Yeah, I mean this is no thought-out new system. My point is that all "Range 1 of X" abilities really slow down the game. Stefan Sassehttps://www.blogger.com/profile/03504751435668017553noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-80219144186921241102019-01-25T04:29:14.724-05:002019-01-25T04:29:14.724-05:00RE: No. 5 Counter-fire :
More than allow counter-...RE: No. 5 Counter-fire : <br />More than allow counter-fire or some alert position. Maybe we could juste split the ship phase into two phase : a first shoot phase and a second navigate phase.<br /><br />So you can't shoot & go. If you shoot, your opponent will shoot you too.<br />But you can always outplay your opponent with your navigation skills & go behind him to shoot with your Benjhttps://www.blogger.com/profile/04325755617523297896noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-49379423804548579462019-01-24T10:09:07.721-05:002019-01-24T10:09:07.721-05:00RE: No. 5 Counter-fire, I think it could work to s...RE: No. 5 Counter-fire, I think it could work to simply change one of the resolution timing/mechanics; when you fire on a ship, it may choose to fire back. Still takes one of its two attacks from its own attack phase and just allows it to drop that attack into a counter in another ships attack phase.<br /><br />I reckon that's basically what you're talking about anyway - this wouldn'tAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-13160483328473842412019-01-23T06:09:32.958-05:002019-01-23T06:09:32.958-05:00Assault Frigate?
Damned, you ignore Arquitens my f...Assault Frigate?<br />Damned, you ignore Arquitens my friend lol. Arquitens is the worst. If you want it to be a bit efficient in the game, you have to build your whole fleet around him (Vader or Jerjerrod needed, otherwise you are in big troubles). Its cost is too high, its price is unbalanced. Moreover, it's a flanker but its flanks are so narrow, and it is so hard to move with it.Snipyhttps://www.blogger.com/profile/17491278497512331703noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-72204746075450722312019-01-22T21:32:20.388-05:002019-01-22T21:32:20.388-05:00This makes it vastly harder for interceptors to en...This makes it vastly harder for interceptors to engage bombers and still take advantage of ace abilities.Chits 'n' Thingshttps://www.blogger.com/profile/01819307975178436315noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-66097337802817556032019-01-22T21:30:51.827-05:002019-01-22T21:30:51.827-05:00Please give the Assault Frigate a reason to exist ...Please give the Assault Frigate a reason to exist ...Chits 'n' Thingshttps://www.blogger.com/profile/01819307975178436315noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-85943368037066961162019-01-22T18:33:05.452-05:002019-01-22T18:33:05.452-05:00I don't know what to think. You are all alrigh...I don't know what to think. You are all alright, good suggestions and ideas, especially for squadrons, but it means to reboot the entire game. <br />The matter is not the game, but the players. I play Armada for fun, even for turnaments (store, regional and national), but I'm so borred by players who cheat with rules to get the best or perfect combo, like having 7 flotillas before the Snipyhttps://www.blogger.com/profile/17491278497512331703noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-16383687000185034582019-01-21T21:09:32.432-05:002019-01-21T21:09:32.432-05:00I like this idea.I like this idea.Billmanhttps://www.blogger.com/profile/09151793868672806258noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-79020852580405151192019-01-21T19:52:40.996-05:002019-01-21T19:52:40.996-05:00All your forgetting is making new faction boxes at...All your forgetting is making new faction boxes at like 50-60$ for starting instead of the 100$ Core box. I feel like they want to make it playable outta the box though sticker shock is a thing.Vice Admiral Drakonezhttps://www.blogger.com/profile/01671332860536406511noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-34285565227030795802019-01-21T19:37:57.692-05:002019-01-21T19:37:57.692-05:00One option I think would be interesting is having ...One option I think would be interesting is having flotillas activate before any ships in their own phase. OneofPeacehttps://www.blogger.com/profile/07523165252021274812noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-6191784939406933472019-01-20T07:46:56.738-05:002019-01-20T07:46:56.738-05:00I did an article on that a while back. I think it&...I did an article on that a while back. I think it's worth considering, but would be a bigger change than I think FFG would be looking to make. <br /><br />http://www.steelstrategy.com/2018/06/imagining-armada-20.html?m=1Truthinesshttps://www.blogger.com/profile/07570269864109016330noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-32174856591724552412019-01-19T13:49:33.188-05:002019-01-19T13:49:33.188-05:00That's a great idea. Add one more rule that &#...That's a great idea. Add one more rule that 'if two squadron's bases are not touching a squadron can insert itself into the gap so that it touches both,' to avoid weird blocking hackery. Peter Scheyerhttps://www.blogger.com/profile/09850891584660579101noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-70668946624476913892019-01-19T11:10:49.854-05:002019-01-19T11:10:49.854-05:00Call me crazy, but if it's a new edjtion, what...Call me crazy, but if it's a new edjtion, what about B2B contact, with hexagonal bases? Flat edge to flat edge, and it clearly marks off who is touching whom, with no fiddly trickery about how you space your squads to deny room.Nostromoidhttps://www.blogger.com/profile/17467488251676481822noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-28144547969791030312019-01-19T04:02:12.150-05:002019-01-19T04:02:12.150-05:00The most important thing for me to fix is the squa...The most important thing for me to fix is the squadron mechanic. The Range 1 thing of most abilities slows the game down considerably and makes the exact positioning of squadrons uber-important, to the detriment of the play experience. Instead of engagement and abilities working in Range 1, I'd reduce it simply to Range 0 (i.e., touching), but maybe allowing chains. This would open up new Stefan Sassehttps://www.blogger.com/profile/03504751435668017553noreply@blogger.comtag:blogger.com,1999:blog-4417283771878920044.post-44664461520412266912019-01-18T21:49:35.333-05:002019-01-18T21:49:35.333-05:00Great article. These are all really good suggestio...Great article. These are all really good suggestions. I also like one that was mentioned in a previous SC article (I believe) that suggested that base-to-base contact for a lot of the squadron area effects would speed up the game.Admiral Calkinshttps://www.blogger.com/profile/05064143184887029363noreply@blogger.com