Thursday, October 12, 2017

Games Shmitty Plays - (But does anyone even care?)

So, it's been awhile since I've written anything.  There are a variety of reasons for this.  My last article was back in June, before I embarked on a series of travels over the summer that ate into both my gaming and writing time.  I'd been a little fatigued on writing and decided that a scheduled break would be good for me.  It was.  I also got in a bit more gaming than expected, winning a couple of Store Championships and playing plenty of board games with friends.  Then as summer ended it was time for me to head back to work.  (For those that don't know I am a science teacher)  Well, the first part of the school year can be pretty exhausting for teachers and this year was no exception.  That also delayed my return to writing.

L5R - Keeper? I Hardly Knew 'Er! - Overview of the Roles

Let's take a look at simple 3 Core deckbuilding, and at the ten different Roles a player can select for his clan (or have selected for him, for organized play).  Bear in mind, we already have one role selected for Winter Court that cannot be selected again, and eventually (Winter Court 2018) we will get an additional role for a brief period of time.  Readers from the future, please note, this is October 2017 that this is being written.

Click Here for up to date Organized Play roles.

Monday, October 9, 2017

Legends of the Five Rings - Joining The Outsiders (Single Core Unicorn Review)


Way back when I was a high school kid, I remember seeing Legend of the Five Rings set up along with Magic the Gathering, Pokemon, and the various other collectible card games of the era.  I had a job that put gas in my car, and bought the occasional burger when I didn't want what was for dinner, so investing in another game that my friends (Magic players) didn't play already didn't make a lot of sense.  So I ignored it.

Later, I heard stories.


Friday, October 6, 2017

Phase 4 - Skirmish - Here They Come!

We're getting closer and closer to the meat of the game.

4)  Skirmish - This typically takes place at the end of Turn 2 through Turn 3.  Faster ships or squadrons will engage one another from extreme range.

Key Advantages for this Phase:  Red Dice, Fast Squadrons, Rogue Squadrons, Evade Defense Tokens, Activation Advantage


Monday, October 2, 2017

Truth(iness) vs. Logic: Factoring Commanders into List Building


Steel Squadron is proud to bring you another installment of Truth(iness) vs. Logic! Our topic today: Commanders. Biggs has taken up the stance that lists should be able to function independent of whatever Commander you choose. Of course, this is total rubbish. Everyone knows that you should always build lists to maximize that commander. I'll let Biggs take the first crack at this one. Once Bigg is done blathering on about whatever "logical" explanation he has, I'll set the record straight.

Wednesday, September 20, 2017

Committing to a Regionals List


I'm getting the itch for Regionals season. I'm trying to go in with a better prepared list this time, so I'm starting my fine tuning now. I've got two lists in contention. True to form, neither is exactly orthodox.

Saturday, September 16, 2017

Belated Island Games AAR


It's been almost a month, but I'm finally getting around to breaking down my fairly pitiful performance at Island Games. Spoiler: I hate Hammerheads.