Friday, October 4, 2019

RitR - Rebel Officers


Let's talk about the new officers the rebels get in Rebellion in the Rim.  We're going to start with Captain Rex.


Sunday, September 29, 2019

Rebellion in the Rim - Imperial Ship Construction (List Building)



With the new Rebellion in the Rim coming out, what should you build your 200 point list out of?  We'll be discussing commanders, and end goals for your ship upgrades later, but right now lets look at each Imperial ship and see what early upgrades you should be looking at while building your list.


Tuesday, September 3, 2019

Wave 7 Ion Cannons


It's the only one!  And it's only in the Profundity Expansion Pack (and also the Super Star Destroyer).

Real quick though, let's look at what can take an Ion Cannon:

Rebels:
- CR90 Corvette B
- MC75 Armored Cruiser
- MC80 Liberty-Class
- MC80 Home One-Class

Imperials:
- Raider II-Class Corvette
- Victory II-Class Star Destroyer
- Interdictor-Class Cruiser
- Imperial I-Class Star Destroyer
- Imperial II-Class Star Destroyer
- Imperial Star Destroyer Kuat Refit
- Star Dreadnaughts (2x each for Assault Prototype / Executor II-Class)


Wednesday, August 28, 2019

Wave 7 Ordnance

So Ordnance.  There's two Ordnance Upgrades for Wave 7 and honestly it's not surprising it's taken me awhile to cover them.  They're... not great.

Ships that can take Ordnance are as follows:

Rebels:
- Hammerhead Torpedo Corvette
- Modified Pelta-Class Assault Ship
- MC30c Frigates
- MC75 Cruiser (Ordnance Variant can take 2, and both are Large)

Imperials:
- Raider I-Class Corvette
- Gladiator Class Star Destroyer
- Victory I-Class Star Destroyer (Medium)
- Imperial Star Destroyer Kuat Refit (Large)


Ordnance Pods - 3 points


Medium or large ship only.

At the end of your Attack Step, you may exhaust this card and choose 1 of your hull zones.  Then perform an attack from that hull zone with an anti-squadron armament of 1 black die, even if you have already attacked from that zone this round.

This looks pretty darn good as an anti-squadron upgrade.  However, it's limited to medium and large base ships only, which locks it onto one of:  MC75 Armored Cruiser, MC 75 Ordnance Cruiser, Victory I-Class Star Destroyer, or Imperial Star Destroyer Kuat Refit.  Of these, only the Ordnance Cruiser has 2 slots and thus doesn't have that much of a competition for this upgrade slot.  There is a lot of competition for the Ordnance slot in most ships, and Ordnance Pods are typically edged out for other things like the similarly priced External Racks, or a critical effect like Assault Proton Torpedoes / Concussion Missiles.

Where this upgrade shines is in higher point games, where a 3 point insurance policy on a secondary ship isn't a horrible idea.  Both the Ordnance Cruiser and VSD can get a lot of mileage out of this upgrade.  Probably best to leave it at home for 400 point games though.



Wide-Area Barrage - 2 points

Black [Critical Effect]:  If the defender is a ship, choose 1 other ship or squadron at close range of the defender.  That ship or squadron suffers damage equal to half of the total number of black [hit] icons in your attack pool, rounded up.

Another card that looks a lot better than it actually is.  For one thing, it splashes damage to things other than your target, which is something the other Ordnance upgrades don't do.  Splitting damage is.... not great.  Focus fire is how you drop ships after all.

The other issue is how much damage is going to be done?  The "best" use of this is with Sato and Expanded Launchers / External Racks firing out the front of the ship for 7 dice (and thus 4 damage splashed).  Pretty good, but that's a large investment of points to pull that trick off.  Let's assume Concentrate Fire dials and perfect rolls (at least one hit/crit, and every die rolling a hit).  Here's what we can do.

Rebels:  (With Sato add 1 to the total)
 - Hammerhead Torpedo Corvette - 1 damage (Front / Side)
 - Modified Pelta-Class Assault Ship - 2 damage (Front)
 - MC30c Frigate - 2 damage (Side)
 - MC75 Armored Cruiser - 2 damage (Front)
 - MC75 Ordnance Cruiser w/ extra dice Ordnance Upgrade - 3 damage (Front / Sides)

Imperials:
 - Raider I-Class - 2 damage (Front)
 - Gladiator I-Class - 3 damage (Side)
 - Gladiator II-Class - 2 damage (Front / Side)
 - Victory I-Class - 2 damage (Front)
 - Kuat Refit - 2 damage (Front / Side)

If you are planning on using this, or see it used against you remember that non-specific damage against a ship is dealt to one single hull zone with no chance for defense tokens to be used.  So this actually could be a useful upgrade to do things like splash dead flotilla, or to do hull damage to ships with low shields.

Monday, August 26, 2019

Wave 7 Defensive Retrofits

Oh boy, there's a lot of ships that can take a Defensive Retrofit:

Rebels:
- CR-90 Corvette
- MC-30c Frigate
- Assault Frigate Mk II
- MC-75 Cruiser
- MC-80 Assault Cruiser (2 slots)
- MC-80 Command Cruiser

Imperials:
- Arquitens-Class Light Cruiser
- Arquitens-Class Command Cruiser
- Imperial II-Class Star Destroyer
- Imperial Star Destroyer Kuat Refit
- LITERALLY ANYTHING BUT THE SSD (Thanks Tua!)



Saturday, August 24, 2019

Wave 7 Offensive Retrofits

There's a lot of ships that can use Offensive Retrofits, but this one is large ship limited, so one should only focus on the following:

- MC-80 Command Cruisers
- MC-75 Cruisers
- Imperial-Class Star Destroyers


Hardened Bulkheads - 5 points


Large ship only.

When you overlap a ship of a smaller size class (or are overlapped by a ship of a smaller size class) deal 1 fewer facedown damage card to your ship.

I can't speak to the design of the game, but this card was probably in development right around the time that the CRambo (7 CR90s with Engine Techs / Reinforced Blast Doors) was making its presence known, before fading into the annals of time where it belongs.  It's an upgrade that lets you use your Large ships more aggressively against smaller ships, knowing that they can't ram you for extra damage and that you can ram them with near impunity.

In practice it's a card that seems through Wave 7 to be relegated to an afterthought.  When it does see play, however, it can be a nasty surprise to an opponent who forgets that it is on your ship, usually by him getting his own ships into places they shouldn't be and then having to deal with a sudden reality that they won't be nearly as effective as he needed them to be.

Funny enough, it also works with your own ships if you need to do some emergency maneuvering to keep yourself at speed but without moving too far forward.

Wave 7 Boarding Teams (Weapon Team + Offensive Retrofit)

Okay, so again I've been a bit lazy about getting around to looking at upgrade cards like I should have back in Wave 7.  Fortunately for me, the SSD only came with new Imperial officers so I have some time to clear out my backlog now that I'm back from vacation!

Anyways, let's look at the Boarding Teams that came with Wave 7!  For a reminder, here's all the ships that can take them:

Rebels:
- Hammerhead Corvette
- Assault Frigate MkII
- MC-75 Cruiser

Imperials:
- Raider-Class Corvette
- Quasar Fire-Class Cruiser-Carrier
- Victory-Class Star Destroyer
- Imperial-Class Star Destroyer
- Star Dreadnought Prototype
- Executor-Class Star Dreadnought

So yeah, a lot more options with the Imperials than the Rebels.



Jyn Erso - 4 points - Rebel


When you reveal a command, you may discard a [squadron] dial or token and this card to choose 1 enemy ship at close range.  If that ship has no raid tokens, it gains 2 raid tokens of your choice.  If that ship has an objective token, you may also gain 1 victory token.

This is definitely a sleeper card of Wave 7.  It's a card that just has not seen use at all in Wave 7 and for good reason.  The "may also gain 1 victory token" part of the card isn't actually something that you can set up even as Second Player.  Instead you can only get the full benefit of this card with very specific objectives - Capture the VIP, Intel Sweep, and Blockade Run (the most fun objective).  Capture the VIP is a 50 point swing if you pop it on an opponent's ship, so cool!  Intel Sweep gives you a chance to add to your objective total, and can be a 75 point swing if you pull it off!  But Blockade Run, while the most fun objective to play, only gives objective tokens to the Second Player, so you lose the chance to both bring that objective and have Jyn Erso used to her best ability.

But with Rebellion in the Rim coming out there are now 3 more Red Objectives with Objective Tokens assigned to ships, specifically Ion Storm (15 points - ships gain objective tokens if they are more than distance 1/2 from an obstacle), Marked for Destruction (15 points - ships gain objective tokens as a crit effect at Close-Medium Range), and Rift Assault (10 points - spend a die if a ship is not at distance 1 from an obstacle to give it an objective token).

Plus Yellow Objectives gain Fleet In Being (15 points - all enemy ships start with 1 token), and Blue Objectives gain Hyperspace Migration (20 points - gain a token for a turn if you're next to a purrgil token).  This brings the number of Second Player Objectives that work fully with Jyn Erso to 3 Red, 2 Yellow, and 2 Blue, giving quite a number of objectives to use her with.

She's also a quiet all-star for campaigns and their Green Objectives.  I guess her raid tokens are okay too in disrupting your opponent's plans.  Look for her after Rebellion In The Rim finally comes out.




Darth Vader - 3 points - Imperial


When you reveal a command, you may discard a [squadron] dial or token and this card to choose 1 enemy ship at close range.  Choose and discard 1 non-[Commander] upgrade card equipped to that ship.

Another card you don't see all together very often.  Vader (Boarding Team) does offer quite a bit of versatility though, specifically his ability to break key parts of your opponent's strategy.  A lot of ships are reliant on specific upgrades, and Vader being able to erase those upgrades is a huge advantage.  Probably the best on a smaller ship that isn't reliant on Squadron or Engineering value to deliver a big payload. 

He's also the only way to peel away key defensive upgrades like Electric Countermeasures, Captain Brunson, Damage Control Officer, or Targeting Scrambler.

That being said, he lacks the splash of a Avenger / Boarding Team combo, which leads to him being looked at infrequently at the top levels of play.

Thursday, August 15, 2019