Fleet Command Module 1 - Building a Fleet
Module 1:1 - General Concepts (Wave 1)
Module 1:2 - Ship Roles and History
Module 1:3 - Archetypes in Armada
Module 1:4 - Point Values
Module 1:5 - Squadron Integration (Wave 1)
Module 1:6 - Squadron Integration (Wave 2)
Module 1:7 - Armada Lingo
Module 1:8 - Red Dice
Module 1:9 - Blue Dice
Module 1:10 - Black Dice
Module 1:11 - Phases of the Game
- Phase 1 - Preparation
- Phase 2 - Deployment
- Phase 3 - Maneuvering
- Phase 4 - Skirmish
- Phase 5 - Engagement
- Phase 6 - Disengagement
- Phase 7 - Debriefing
Module 1:12 - Bids
Module 1:13 - Best Use for Each Ship - Imperial / Rebel
Module 1:6 - Squadron Integration (Wave 2)
Module 1:7 - Armada Lingo
Module 1:8 - Red Dice
Module 1:9 - Blue Dice
Module 1:10 - Black Dice
Module 1:11 - Phases of the Game
- Phase 1 - Preparation
- Phase 2 - Deployment
- Phase 3 - Maneuvering
- Phase 4 - Skirmish
- Phase 5 - Engagement
- Phase 6 - Disengagement
- Phase 7 - Debriefing
Module 1:12 - Bids
Module 1:13 - Best Use for Each Ship - Imperial / Rebel
Fleet Command Module 2: Objectives
Module 2:1 - Assault Objectives
Module 2:2 - Defense Objectives
Module 2:3 - Navigation Objectives
Module 2:4 - Assault Objectives - Corellian Conflict
Module 2:5 - Defense Objectives - Corellian Conflict (I still haven't written this?)
Module 2:6 - Navigation Objectives - Corellian Conflict
Module 2:7 - Assault Objectives - RitR
Module 2:8 - Defense Objectives - RitR
Module 2:9 - Navigation Objectives - RitR
Module 2:2 - Defense Objectives
Module 2:3 - Navigation Objectives
Module 2:4 - Assault Objectives - Corellian Conflict
Module 2:5 - Defense Objectives - Corellian Conflict (I still haven't written this?)
Module 2:6 - Navigation Objectives - Corellian Conflict
Module 2:7 - Assault Objectives - RitR
Module 2:8 - Defense Objectives - RitR
Module 2:9 - Navigation Objectives - RitR
Fleet Command Module 3 - Maneuvering and Navigation
Module 3:1 - Geometry and the Measuring Tools
Module 3:2 - Obstacle Placement - Standard
Module 3:3 - Obstacle Placement - Specific Objectives
Module 3:4 - Obstacle Placement - Examples
Module 3:5 - The Art of the Turn
Fleet Command Module 4 - General Fleet Strategy
Module 4:2 - Tournament Points and Squadrons
Module 4:3 - Lessons from Worlds
Module 4:4 - Guest Commentator Jonathan Reining (Worlds 2015 Champion)
Module 4:5 - Lessons from the World Cup
Module 4:6 - Tournament Points and Winning - 400 Point Update
Module 4:7 - Interview with Josiah Burkhardsmeier (Worlds 2016 Champion)
Module 4:8 - Regionals 2017 Fleet Data
Module 4:9 - Interview with Norm Weir (Worlds 2017 Champion)
Module 5:1 - Tactics, Accuracy, and Defense Tokens
Module 5:2 - "Whaling": How to Deal With Electronic Countermeasures
Module 5:3 - Deployment and Action Advantage - (Video)
Module 5:4 - Mitigation of Activation Advantage
Module 5:8 - Does Gunnery Team Teach Us Bad Tactics?
Module 5:9 - Is the MC80 "Terribad"?
Module 5:10 - The Art of Tanking
Module 5:11 - Incorporating a Healer
Module 5:12 - Combat Air Patrol
Module 5:13 - Squadron Task Forces
Module 5:14 - Activation Quality vs Activation Quantity
Module 5:15 - Flechette Raider
Module 5:16 - Making Garm Great Again Fleet 1 - 2 - 3
Module 5:17 - Zugzwang
Module 5:18 - Kill Zones (Video)
Module 5:19 - Raddus Drops
Module 4:3 - Lessons from Worlds
Module 4:4 - Guest Commentator Jonathan Reining (Worlds 2015 Champion)
Module 4:5 - Lessons from the World Cup
Module 4:6 - Tournament Points and Winning - 400 Point Update
Module 4:7 - Interview with Josiah Burkhardsmeier (Worlds 2016 Champion)
Module 4:8 - Regionals 2017 Fleet Data
Module 4:9 - Interview with Norm Weir (Worlds 2017 Champion)
Fleet Command Module 5 - Advanced Strategy
Module 5:1 - Tactics, Accuracy, and Defense Tokens
Module 5:2 - "Whaling": How to Deal With Electronic Countermeasures
Module 5:3 - Deployment and Action Advantage - (Video)
Module 5:4 - Mitigation of Activation Advantage
Module 5:8 - Does Gunnery Team Teach Us Bad Tactics?
Module 5:9 - Is the MC80 "Terribad"?
Module 5:10 - The Art of Tanking
Module 5:11 - Incorporating a Healer
Module 5:12 - Combat Air Patrol
Module 5:13 - Squadron Task Forces
Module 5:14 - Activation Quality vs Activation Quantity
Module 5:15 - Flechette Raider
Module 5:16 - Making Garm Great Again Fleet 1 - 2 - 3
Module 5:17 - Zugzwang
Module 5:18 - Kill Zones (Video)
Module 5:19 - Raddus Drops
Fleet Command Module 6 - Larger Conflicts
Module 6:1 - Corellian Conflict - Starting Locations
Module 6:2 - Corellian Conflict - Initial Builds (Rebel) / Part 2
Module 6:3 - Corellian Conflict - Initial Builds (Imperial) / Part 2
Module 6:4 - Corellian Conflict - Show of Force
Module 6:5 - Corellian Conflict - Hyperlane Raid
Module 6:6 - Corellian Conflict - Base Assaults
Module 6:7 - Corellian Conflict - Fleet Roles
Module 6:2 - Corellian Conflict - Initial Builds (Rebel) / Part 2
Module 6:3 - Corellian Conflict - Initial Builds (Imperial) / Part 2
Module 6:4 - Corellian Conflict - Show of Force
Module 6:5 - Corellian Conflict - Hyperlane Raid
Module 6:6 - Corellian Conflict - Base Assaults
Module 6:7 - Corellian Conflict - Fleet Roles
Fleet Command Module 7 - Diplomacy
Module 7:1 - Being the Playerbase we want to be
Module 7:2 - How to Vassal
Module 7:3 - Eating Breakfast
Module 7:4 - Debating Flotillas
Module 7:5 - Achievements
Module 7:6 - 2017 Worlds - Will FFG Get Out The Nerf Bat? (Spoiler: Yes - See FAQ 6/20/17)
Module 7:7 - Watch "Star Wars: Rebels"
Module 7:8 - Poe Dameron Did Nothing Wrong: Why Truthiness Hates Fun
Module 7:9 - The State of Armada (April 2018)
Module 7:2 - How to Vassal
Module 7:3 - Eating Breakfast
Module 7:4 - Debating Flotillas
Module 7:5 - Achievements
Module 7:6 - 2017 Worlds - Will FFG Get Out The Nerf Bat? (Spoiler: Yes - See FAQ 6/20/17)
Module 7:7 - Watch "Star Wars: Rebels"
Module 7:8 - Poe Dameron Did Nothing Wrong: Why Truthiness Hates Fun
Module 7:9 - The State of Armada (April 2018)
Inappropriate for Young Minds
Appendix
FAQ Updates - 7/24/15
FAQ Updates - 12/21/15
FAQ Updates - 3/18/16
FAQ Updates - 10/17/16
FAQ Updates - 4/12/17
FAQ Updates - 6/20/17
FAQ Updates - 12/18/17
FAQ Updates - 4/7/18
Out of Date Articles
Assault Objectives
Defensive Objectives
Navigation Objectives
Hello there! As a new player to this game, this guide was really helpful. To be fair, I read all the articles before actually played a single game, I just bought a core set and a few ships. So, I wasnt aware the fact, that there is quite a huge difference in the dices apart from the range (what was quite obvious from the begining). So, as a new player, I thought red>blue>black, but I couldnt be more wrong(realised this after reading a couple of articles). So I just had a look on the dices now, did some maths to see wich dice is the best for different tasks. But, could you please do such an article to the page? I think it would be a nice addition. Cheers!
ReplyDeleteColdhands
Not a bad idea. I've been playing so long that I haven't even thought of dice outside the context of the ships and upgrades. I think I will write that dice focused topic pretty soon.
Delete