Sunday, March 21, 2021

Los Tres Caballeros

Los Tres Caballeros





Faction: Separatist Alliance
Commander: General Grievous
Points: 400/400
Assault Objective: Marked For Destruction
Defense Objective: Rift Ambush
Navigation Objective: Volatile Deposits

Providence-class Carrier (105 points)
-  Tikkes  ( 2  points)
-  Reserve Hangar Deck  ( 3  points)
-  Electronic Countermeasures  ( 7  points)
-  Spinal Armament  ( 9  points)
-  Flechette Torpedoes  ( 3  points)
-  Intensify Firepower!  ( 6  points)
= 135 total ship cost

[ flagship ] Recusant Support Destroyer (90 points)
-  General Grievous  ( 20  points)
-  Wat Tambor  ( 5  points)
-  Boarding Troopers  ( 3  points)
-  Reserve Hangar Deck  ( 3  points)
-  Linked Turbolaser Towers  ( 7  points)
= 128 total ship cost

Munificent-class Comms Frigate (70 points)
-  Tide of Progress XII  ( 2  points)

-  Passel Argente  ( 6  points)
-  Medical Team  ( 1  points)
-  Reserve Hangar Deck  ( 3  points)
-  Linked Turbolaser Towers  ( 7  points)
= 89 total ship cost


6 Vulture-class Droid Fighter Squadrons ( 48 points)
= 48 total squadron cost

The general idea is to just go wild and see what Grievous and the new ships can do, and hopefully play some objectives that I haven't before.   


Game 1


Game 1 was against MRKS, a German (I think) player:

Seperated Swarm

Faction: Separatist Alliance
Commander: Mar Tuuk
Points: 397/400

Providence-class Carrier (105 points)
- Invisible Hand ( 9 points)
- Flight Commander ( 3 points)
- Intensify Firepower! ( 6 points)
= 123 total ship cost

[ flagship ] Hardcell-class Transport (47 points)
- Mar Tuuk ( 28 points)
- Munitions Resupply ( 3 points)
= 78 total ship cost

Hardcell-class Battle Refit (52 points)
= 52 total ship cost

Hardcell-class Battle Refit (52 points)
= 52 total ship cost

Hardcell-class Battle Refit (52 points)
= 52 total ship cost

5 Vulture-class Droid Fighter Squadrons ( 40 points)
= 40 total squadron cost

Looks kinda similar to my own list, but with Mar Tuuk and a ton of Hardcells to push damage.  Video of the game is here:
Part 1
Part 2

We played my Rift Ambush after he took first player against me.  His goal was to swing his 3 Battle Refit Hardcells down my right flank to splash the flagship, while my goal was to hit them as they came, while swinging the Providence up around the rift to catch his flagship.  Goal:  Kill all 4 Hardcells while losing little of my own ships.

Reality... was slightly different.  I was able to weather to storm with Grievous and get 2 of the Battle Refits and hit the flagship with the Providence.  His Providence though was able to maneuver itself in front of mine and wear it down.  Net result, my Providence, and the Munificent down, for a 6-5 loss.


Game 2


Game 2 was against Mmusterer.

Mar squads (58/400/400)
=======================

Providence-class Carrier (105 + 62: 167)
· Mar Tuuk (28)
· Passel Argente (6)
· Intensify Firepower! (6)
· Reserve Hangar Deck (3)
· Electronic Countermeasures (7)
· Assault Proton Torpedoes (4)
· Swivel-Mount Batteries (8)

Recusant-class Support Destroyer (90 + 25: 115)
· Shu Mai (4)
· Flight Controllers (6)
· Reserve Hangar Deck (3)
· Expanded Hangar Bay (5)
· Turbolaser Reroute Circuits (7)

Transport (47 + 13: 60)
· Tikkes (2)
· Comms Net (2)
· Auxiliary Shields Team (3)
· Beast of Burden (6)

Phlac-Arphocc Prototypes (19)
DIS-T81 (17)
Tri-Fighter Squadron (11)
Hyena-class Droid Bomber Squadron (11)

See my game against him here:


He chose my Marked for Destruction and not being familiar with the objective, deployed his ships in pretty much the opposite order they needed to go to come in on me.  He did his best to salvage things, but it wound up being a solid 415-113 / 10-1 win in my favor.


Game 3


Game 3 was against an excellent German player Roald, who you may remember from the top tables of VWC Swiss as the only Dooku!  Guess what he is flying?

Faction: Separatist Alliance
Commander: Count Dooku
Points: 398/400

Hardcell-class Transport (47 points)
- Parts Resupply ( 3 points)
= 50 total ship cost

Hardcell-class Transport (47 points)
- Foremans Labor ( 5 points)
- Tikkes ( 2 points)
- Slicer Tools ( 7 points)
= 61 total ship cost

Recusant Light Destroyer (85 points)
- Shu Mai ( 4 points)
- Ordnance Experts ( 4 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Linked Turbolaser Towers ( 7 points)
- External Racks ( 4 points)
= 110 total ship cost

[ flagship ] Recusant Light Destroyer (85 points)
- Count Dooku ( 30 points)
- Wat Tambor ( 5 points)
- Ordnance Experts ( 4 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Linked Turbolaser Towers ( 7 points)
- External Racks ( 4 points)
= 141 total ship cost

1 Phlac-Arphocc Prototypes ( 19 points)
1 DIS-T81 ( 17 points)
= 36 total squadron cost

See the game here:


Dooku combined with all kinds of control equipment is absolutely brutal.  Forman's Labor / Tickles / Slicer Tools is a very, very nasty combo.  Overall I brawled with him and couldn't quite trade up, but at least kept things close.


Overall Thoughts


I like my list.  There are some tweaks to be made - Wat Tambor wasn't really used at all, and neither were Flechettes.  But overall the concept is strong.  General Grievous is good, and really forces difficult decisions, and makes your own decisions very, very easy when it comes to spending tokens.

That decision being to always be spending them.  Make your opponent decide if he wants to give you them back, at a rate of 8 points / token.

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