2) Deployment - The other half of Turn 0. This is where you begin to set playing pieces on the board. If you have the higher bid, you will determine if you will take first or second player at this point. If you are first player, you will pick from your opponents objectives as well. You should enter this section with a game plan of how you want the eventual engagement to take place. It begins with setting up obstacles - we have some older articles on using these to your advantage - and continues with the deployment of your fleets. You should use the obstacles and your fleet deployment to dictate where and how the engagement will happen, and expect your opponent to do the same. Once all ships are deployed and Turn 1's Command Phase is over, we move on to the next phase.
Key Advantages for this Phase: Initiative Bids and Objective Selection, Second Player Obstacle Placement, Deployment Advantage