On the other side of the bracket, we have Partypotato's entirely unique double Victory Moff Jerjerrod list, and NebulonB's... less unique Raddus list.
**This Game is Scheduled for Sunday 10th @ 1PM CST / 8PM CET**
PartyPotato - Victory Formation
Victory I-Class Star Destroyer (73 points)
- Captain Brunson ( 5 points)
- Ordnance Experts ( 4 points)
- Expanded Hangar Bay ( 5 points)
- Quad Battery Turrets ( 5 points)
- External Racks ( 3 points)
= 95 total ship cost
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Warlord ( 8 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- H9 Turbolasers ( 8 points)
- SW-7 Ion Batteries ( 5 points)
= 148 total ship cost
1 Valen Rudor ( 13 points)
1 ""Mauler"" Mithel ( 15 points)
4 TIE Fighter Squadrons ( 32 points)
1 ""Howlrunner"" ( 16 points)
1 JumpMaster 5000 ( 12 points)
1 Captain Jonus ( 16 points)
2 TIE Bomber Squadrons ( 18 points)
1 Saber Squadron ( 12 points)
= 134 total squadron cost
Total Points: 377
It's Imperial 2 Ship! Only, no ISD or Quasar. Or Pryce.
It's just two VSDs and very, very many TIEs. 12 squadrons total, in a list that only has 7 squadron activations. It is a very scary anti-squadron spread of fighters, with Howlrunner, 4 generic TIEs, Saber Squadron, "Mauler" Mithel, and Valen Rudor providing a ton of anti-squadron support. A JumpMaster tags along to let Captain Jonus spot for Warlord and a pair of TIE Bombers hit opposing ships.
As for the combat ships, the flagship is a VSD-II with Moff Jerjerrod on board, giving both Victories better maneuverability. For defense, Minister Tua provides Electronic Countermeasures, while Gunnery Team, D-Caps, Warlord / H-9, and SW-7 Ion Batteries ensure maximum damage from long range.
The other Victory is more interested in getting close. Captain Brunson adds a bit more defense to this VSD-I, and an Expanded Hanger bay lets it push more squadrons. It's firepower is close range based though, with External Racks and Ordnance Experts. Quad Battery Turrets boosts the potential damage from all ranges.
The bid of 377 marks the highest remaining in the tournament, and almost the highest in the tournament overall (Dark Raver beats him out with 376).
NebulonB - Call up the HH... I need my Jacuzzi
MC80 Battle Cruiser (103)
• Intel Officer (7)
• Caitken and Shollan (6)
• Engine Techs (8)
• SW-7 Ion Batteries (5)
• XI7 Turbolasers (6)
• Spinal Armament (9)
• Mon Karren (8)
= 152 Points
CR90 Corvette B (39)
• Engine Techs (8)
= 47 Points
CR90 Corvette B (39)
• Engine Techs (8)
= 47 Points
Hammerhead Torpedo Corvette (36)
• Admiral Raddus (26)
• Hondo Ohnaka (2)
= 64 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• A-wing Squadron (11)
• Tycho Celchu (16)
= 27 Points
Total Points: 383
NebulonB is running a Raddus list with a Mon Karren Battle Cruiser drop. With 5 activations before the drop, and 6 after, he also brings a 383 point bid to the table.
The Raddus drop ship starts with Mon Karren for token control and adds XI7s, SW-7s, Spinals, Intel Officer, and Caitken and Shollan to maximize damage done against a variety of targets. Engine Techs are equipped to allow it to both chase and suicide ram nearly finished ships.
Spotting for the Raddus drop are a pair of CR-90B's with Engine Techs, as well as a GR-75 with Quantum Storm and Slicer Tools. Another GR-75 comes with Comms Net to feed tokens to the eventual drop. Raddus himself relaxes on a Hammerhead with tournament mascot Hondo Ohnaka.
His squadron cover is very light, passing on the Rebel standard of Tycho / Shara for Tycho / Generic A-Wing.
Biggs' Analysis
NebulonB hasn't fought against anything quite like Partypotato, but that isn't saying much. Overall he has done quite well against squadron heavy lists, bumping off CommanderDave and winning all 3 games (by low margins) against his POD opponents. Partypotato meanwhile has has much success against squadron heavy foes, but hasn't had to deal with anyone with primarily ships yet. He did face off against a different Raddus player in POD play (Roquax) and lost a narrow game, though that game did have 7 YT-2400s and less actual ships to fight against.
Partypotato having the bid is a big win for him here, but even with First Player and Jerry maneuvering, it's hard to say how well he can do against CRambos (Engine Tech CR90B's) and that Mon Karren drop. He also has no way to prevent Slicer Tools from shutting down half of his squadron game.
I really like Partypotato's list, and I want to see this crazy jank make it further in the tournament, but I don't see any way that Raddus / CRambos don't eat the ships for an easy table. Even with First Player / Moff Jerjerrod maneuverability. Calling Victory by table to NebulonB.
Lucky for everyone, I remember Potato’s list from before. I don’t remember my prediction, but it was clearly well thought out and highly researched. It’s a good list, Bront. Then we look at NebulonB’s, a Raddus drop to punch its way through al sorts of problems. Those Victories are NOT going to like XI7s, that’s for sure. And with the Intel Officer, that Liberty is going to let the Vic it shoots get one Brace in and then poof, that’s gone too. 2 shots from the Liberty will probably take out the first Vic, it’s the other that’s the worry.
So the football metaphors continue! OFFENSIVELY, I gotta give this to Neb. That Liberty hits like a truck, and those Vics are going to be hard pressed to survive 2 shots from it. DEFENSIVELY, though, any man running 2 Vics has to have SOMETHING up his sleeve. If he can find a way to crack the Vic with his squadrons/force it to deploy sub-optimally, he has a case. So I’ll give DEFENSE to Potato. Which means it comes down to INTANGIBLES YAAAAAAAAAAAAAY! Anyways, the Potato squads are going to be tearing into that Liberty, trying to break down its shields as fast as possible. And because Nebulon FORGOT LEIA (the monster!) for some bid or something (lame), I’m going to give this to Potato. Unless of course Neb runs Raddus right up in there for the drop. Do it do it do it do it!
Guest Analysis - Geek19
Lucky for everyone, I remember Potato’s list from before. I don’t remember my prediction, but it was clearly well thought out and highly researched. It’s a good list, Bront. Then we look at NebulonB’s, a Raddus drop to punch its way through al sorts of problems. Those Victories are NOT going to like XI7s, that’s for sure. And with the Intel Officer, that Liberty is going to let the Vic it shoots get one Brace in and then poof, that’s gone too. 2 shots from the Liberty will probably take out the first Vic, it’s the other that’s the worry.
So the football metaphors continue! OFFENSIVELY, I gotta give this to Neb. That Liberty hits like a truck, and those Vics are going to be hard pressed to survive 2 shots from it. DEFENSIVELY, though, any man running 2 Vics has to have SOMETHING up his sleeve. If he can find a way to crack the Vic with his squadrons/force it to deploy sub-optimally, he has a case. So I’ll give DEFENSE to Potato. Which means it comes down to INTANGIBLES YAAAAAAAAAAAAAY! Anyways, the Potato squads are going to be tearing into that Liberty, trying to break down its shields as fast as possible. And because Nebulon FORGOT LEIA (the monster!) for some bid or something (lame), I’m going to give this to Potato. Unless of course Neb runs Raddus right up in there for the drop. Do it do it do it do it!
Double Victory seems like a crazy enough thing to do that it might even work...
ReplyDelete