So without further ado, here's David's take on the Imperial's newest centerpiece, the Imperial Class Star Destroyer.
It Has Arrived
You feel the hairs on the back of your neck begin to rise instinctively, as the familiar yet-still ominous brass refrain of the Imperial March begins to pound in your mind. This is the response that one has as they see the looming figure of the Imperial-Class Star Destroyer being deployed from across the table. Finally, after the release of the Core-Set and one additional wave of capital ships, the most iconic vessel in the Star Wars galaxy (aside from the Millennium Falcon) has arrived.The centerpiece of your fleet, and most iconic ship in Star Wars. |
“The last remnants of the Old Republic have been swept away."
While Wilhuff Tarkin was speaking in reference to the dissolution of the Imperial Senate, he may as well have been espousing the virtues of the Imperial-Class Star Destroyer. While it shares the same surname as its Clone-Wars era predecessor Victory-Class, the ISD is upgraded in nearly every way. While the Victories may be slightly more efficient in terms of points, nothing matching the raw combination of firepower, speed, and toughness of the ISD.“We can’t repel firepower of that magnitude!”
Nothing, save for a heavily upgraded MC-80 with Ackbar at its helm, can touch the ISD for pure annihilation-potential. The ISD-I, clocking in at 110 points, is armed with 3 Red dice, 3 Black dice, and 2 Blue from its frontal batteries, offering a staggering combination of accuracy and firepower at close range. It hits almost as hard as the dreaded Gladiator from its sides as well, throwing 2 Blacks and 2 Reds. Even its rear arc is comparable to the best of the Rebel’s smaller ships, putting out 1 Red and 2 Blues.The ISD-II is a beast of another color, truly. Four Reds and Blues from the front give it a terrifying ability to reach out and decimate even the hardiest of defenses, with an accurate barrage that can by-pass tokens with frightening regularity. It replaces the Black die from its sides with Blues as well, affording it the ability to inflict pain on ships that slither by its wide front arc.
Crush all opposition in front of you. |
Staying Power
The first and only large ship thus far in the Imperial Navy, the ISD is built to stick around. Boasting four shields on its frontal arc, with three on each side and two in the rear, a concerted effort must be made to punch through. If a fleet manages that task, the real work begins- eleven hull points guard the pride of the Imperial Navy, and if Motti is in command, an additional three points make an already-daunting task seem that much more impossible.Defensively, the ISD comes with a single brace, two redirects, and the new contain token, which can be used to negate the standard critical effect (sorry, Salvation). The redundant defense tokens are a prime opportunity for a Vader-lead fleet to shine, or offer Captain Needa a home, changing a token to an evade if presented with an abundance of red dice.
Speed
While the ships of the Rebellion have thus far been given the advantage of being able to out-pace those of the Empire, the ISD changes that. With the ability to race around the board at speed 3, only losing a click at 1 while doing so, the ISD is both scarily fast and maneuverable, much more so that its fish-faced rival, the MC-80. The top-end speed and large base ensures that the ISD can hunt down ships that may attempt to flee its grasp, and flee they shall.Fully-Armed and Operational
Not one of the local cruisers, mind you. |
My thoughts exactly, thanks for the great article!
ReplyDeleteKilled the cheese wedge on its first outing in local space with Ackbar's 2 red dice, a MC80 and a AF2. Bloody scary lump of plastic though!
ReplyDeleteKeep posting this stuff!
You bump into the problem I keep running into. The Empire looks scary at first glance, but due to the hefty price tags, we have to often forgo the upgrades, or stick to our small ships to counter the rebel swarms.
DeleteThose rebels can easily fit an MC-80, and then two assault frigates plus a butt ton of fighters, Ackbar, and Home One, which results in them have extremely potent and accurate broadside arcs.
Combined with the ease of focus firing an Imperial bow section, without actually being in the Imperial bow sections fire arc, they can maximize their damage spread between multiple ships, without endangering them in the same way if they were faced with more reasonable defensive arcs.
My ISD can not really get anything in front of it, because the rebels reasonable avoid it, but they figured out how to sit off my bow quarter, on either side of my ship, and pound into my bow with 5-7 die broadsides.
I hate that the Empire, if it wants to win, is stuck to resorting to Gladiator spam.
I am going to have to have Dave respond to this, as he has been having more than a small bit of sucess with multiple ISDs frustrating me (and others) in recent games.
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