Showing posts with label General Madine. Show all posts
Showing posts with label General Madine. Show all posts

Monday, February 19, 2018

Madine Postmortem


Regionals season is behind me, so it's time to look have a hard look at my (poor) choices for the last few months. Madine scored me 9th place at my Regionals. That's a bit disappointing on my end as that's a drop from last year. Either I'm getting worse at this game (very possible) or I need to stop trying to make niche commanders something they're not (hey, I recognized Rieekan early on, didn't I?). Bellyaching aside, let's dive into the postmortem.

Saturday, December 2, 2017

The Madine Trials: Part Two



I've put Madine through his paces and I'm set to go into Regionals with an absolutely bat-shit insane list. I might crash and burn, but it's damned fun to fly!

Saturday, October 21, 2017

The Madine Trials: Part One


The stress tests have begun. The iconoclast in me can't help but go against the grain of the meta, so I've tentatively chosen my Madine list for this Regionals season. So far I've gotten in three games, all of which have taught me some good lessons.

Monday, March 27, 2017

The Art of the Turn

There aren't many players that would dispute that maneuver is the most critical part of Armada. After all, if you can't get that big ISD front arc into range, it's not worth all those points you sunk into it. You're not going to win by flying a CR90 straight at an ISD. However, it's all well and good to just say that. It's another thing to actually do it. What does good maneuver look like? What tools are have available to enhance maneuverability?


Monday, July 4, 2016

Wave 3 & Wave 4 Commanders

With the imminent release of the next two waves, the number of possible commanders has increased for each side from 5 to 7.  Today we will take a look at the new commanders for each side, and see what kind of strategies would synergize well with them.