Saturday, December 12, 2020

Armada 1.5 Commander Relook: Tagge

A picture of a trash can for...no reason...

It’s time for my last entry in our commander relook series (Biggs is supposedly doing one, so keep an eye out for that). You know him, you love to hate him. It’s time for the flaming pile of poo left on your doorstep that is General Tagge! This is a commander we here at Steel Strategy have consistently given a solid “F” in our commander rankings without much thought. The lack of flexibility and the sub-optimal timing of Tagge’s window is the reason. You had to aggressively spend your defense tokens and then wait for them to come back if you missed your window. On the surface, it might be easy to dismiss Tagge’s 1.5 changes as well. After all, he essentially got the same buff as Garm, and I’ve already said that change doesn’t do anything fundamentally different to Garm. With Tagge, though, that flexibility is a pretty significant change.


Gone are the days of having to aggressively spend your defense tokens on turn two (unless you’re into that thing). You can now delay Tagge until turns four and six, when you might be more hurting for those tokens back. You can also flex all the way into turns two and four if you’re, say, fighting a Cataclysm Onager with an Intel Officer hitting you on turn one. The non-consecutive turns still hurts quite a bit, though. And he’s also still priced around the same as much more dynamic commanders, like Admiral Sloane and and Moff Jerjerrod. Don’t be discouraged, though. Frankly, this meta is wide open. You have a completely jumbled meta, Clones throwing squads at you on turn one with Hyperspace Rings, and Separatists doing annoying Shmitty death by paper cuts. Maybe it’s Tagge’s time to shine! Stop snickering. Here’s an attempt at a Tagge list:


Name: Tagge! You're It!

Faction: Imperial

Commander: General Tagge


Imperial II (120)

• General Tagge (25)

• Captain Brunson (9)

• Gunnery Team (7)

• Electronic Countermeasures (7)

• SW-7 Ion Batteries (5)

• Linked Turbolaser Towers (7)

= 171 Points


Raider I (44)

• Ordnance Experts (4)

• External Racks (4)

= 52 Points


Raider I (44)

• Ordnance Experts (4)

• External Racks (4)

= 52 Points


Gozanti Cruisers (23)

• Parts Resupply (3)

• Reserve Hangar Deck (3)

= 29 Points


Gozanti Cruisers (23)

• Munitions Resupply (3)

• Reserve Hangar Deck (3)

= 29 Points


Squadrons:

• Ciena Ree (17)

• Valen Rudor (13)

• 2 x TIE Interceptor Squadron (22)

= 52 Points


Total Points: 394



I guess getting back braces and scatters is what I want? No, I have no idea what I’m doing. I don’t care. You come here for the jank, and that’s what I’m going to give you: pure, unadulterated, horrible jank. The plan is for the ISD to do ISD things by going pew pew. It Tagges away its brace like it just doesn’t care and adds Brunson to be an even bigger tanky mess. The Gozantis keep the nuECMs and nuGunnery Teams fueled with Munitions Resupply and Parts Resupply. Since they don’t have to give up their commands to keep the ISD fresh, they can command the squadron wing as well. While I’ve gone with 4 Interceptors in other lists, this here is pretty much right where I like to land with Imperial squadron balls. Cienna and Valen are the Imperial version of Shara and Tycho, just more murdery. Ideally you’ll never got a shot on Valen without going through the respawning Interceptors or the perma-obstructed Cienna. Oh, and there are some kamikaze Raiders there doing Raider things. Is it good? OK, I’m not even gonna kid, this is definitely not good. But you know what? Give Tagge a shot. Come up with your own jank. This meta is wide open. You just might find some gold in them there jank hills.

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