Got two more games of Legion in on Saturday. Let's take a look at what happened and the impressions to take away from the games. The first game was against Jake, a local player who is new to miniatures in general, but has bought in hard to Legion. He's putting together a very impressive Scarif board. Anyway, let's get to the fight:
Biggs' Company:
Luke Skywalker
- Jedi Mind Trick
- Battle Meditation
T-47 Airspeeder
- Mo/Dx Power Harpoon
- Wedge Antilles
AT-RT (x2)
- AT-RT Laser Cannon (x1)
- AT-RT Flamethrower (x1)
Rebel Troopers (x1) - (Unassembled Squad)
Rebel Troopers (x3) - (Gold Squad, Not Quite Painted x2)
- Rebel Trooper
- Z-6 Trooper (x2)
- MPL-57 Trooper (x1)
Jake's Imperial Forces:
Darth Vader
- Force Choke
- Saber Throw
- Lightning Reflexes
AT-ST
- General Weiss
- 88 Twin Light Blaster Cannon
- DW-3 Concussion Grenade Launcher
- AT-ST Mortar Launcher
Speeder Bikes
- Long Range Commlink
Stormtrooper (x3)
- DLT-19 Stormtrooper (x2)
- HH-12 Stormtrooper (x1)
Setup:


The obstacles were the same from my previous game with Chris, with some added crates that we ruled gave Heavy cover, and blocked line of sight when stacked on top of one another. The two piles of crates were selected as our key positions, as well as the arch in the center of the map. This would be a fight for the middle.
Jake selected one of each type of Stormtroopers for Rapid Deployment, while I held "Unassembled Squad" and my Ion squad in reserve, figuring I could drop them in a great place to hit the AT-ST.

Round 1, I found out Jake reads the blog, as he had correctly guessed my opening of "Standing Orders" by playing "Assault" - he wouldn't need to worry about any randomness in his opening moves. Unfortunately for him, going last was exactly what I wanted, and I really didn't care about the order of activation except that my Airspeeder needed to go after his AT-ST.
Otherwise uneventful, we moved our units forward towards the objective, and only a few shots were taken, my Airspeeder on his AT-ST, his Speederbikes on the Flame AT-RT and my Sniper AT-RT on his Speederbikes.


Elsewhere, things continued to go south for Jake, as his speeder bikes damaged my AT-RT Flamethrower, but I was able to destroy one with my AT-RT Laser Cannon. He moved his troopers forward, but found that his trooper squad was quickly destroyed by concentrated fire from my own troopers and Luke. He was forced to drop his reinforcement troopers early as well, one basically on top of the crate objective nearest to him, and the other behind the arch. I was able to drop my reinforcements near the arch with my expendables, and behind the AT-ST with my Ions.
But Vader was coming, and he put the hurt onto the flame AT-RT, destroying its flamethrower just before I could bring it to bare in Round 3.


My Ion Troopers moved up and fired at the AT-ST and the Stormtroopers, missing the AT-ST and suppressing the Stormtroopers, who then immediately cleared it with their rally. They moved into cover, hopping the barricade and moving forward towards my troopers. Meanwhile, the Rocket Stormtroopers found themselves suppressed, while my remaining AT-RT finished off the speeder bike.


And then this happened.
And suddenly there wasn't an AT-ST to worry about anymore.
His troopers (and Vader with his two activations) put the hurt on my troopers, eliminating the one Z-6 Trooper and injuring and suppressing both others. But I decided to forgo rallying them with Luke's activation, and had them and the AT-RT to fire at Vader, wounding him, before Luke charged into the fight. Vader was weakened as Turn 5 began.

Overall, I think we both gained a good deal of respect for how the game works, and we both realized rules and mistakes we had been making before (tokens don't carry over between rounds!) This game really emphasized the importance of the Order Cards, as the game turned on turn 2 really messing up Jake's plans with "New Ways to Motivate Them" being just straight up worse than "Push" for this scenario.
Again, Luke wound up taking out Vader by starting combat with his Dad and then following up on the weakened Vader. In this kind of match-up, having Luke start the fight is crucial to winning.
The Airspeeder did quality work, taking out the AT-ST. Tow cables worked well, though my next game will call their effectiveness into question.
Finally, I really wanted to see how the Flamethrower would work. Oh well, I'll get to see how soon enough.
Good write up!
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