Ground Command - Star Wars: Legion
Showing posts with label After Action Report. Show all posts
Showing posts with label After Action Report. Show all posts
Tuesday, September 4, 2018
Battle for Darklighter Junkyard - Commandos and Han Solo Commander!
Tuesday, July 24, 2018
High Priority - AAR with Priority Supplies Battle Cards
Guess what? I got a game in against my buddy Kasey with the new Battle Cards from Priority Supplies. A combination of random luck and careful selection wound up with these cards for the game.
We're getting our games in at Drawbridge Games - my local gaming store - where we're winding up a month long custom League. "Operation Wampa Brunch"
Operational Objective: Destroy 2 Trooper Units (easy enough, right?) in a single game.
Major Achievement: Bring either 2 Commanders and 1 Heavy unit or 1 Commander and 2 Heavy units in your army. (We have both completed this in previous games)
Labels:
After Action Report,
General Veers,
Leia Organa,
List Building,
Priority Supplies,
Star Wars Legion,
Strategy,
Tactics
Saturday, May 5, 2018
Worlds After Action Report - Drunkle Raddus and Day Drinking
In case you haven't read my article on what I was bringing to worlds, and what I planned to do with it, read that first.
It's time for Worlds, the best time of the year! I was running a Raddus build, modeled off both my crazy ideas and Truthiness's crazy ideas. With that much list building skill, we'll do just fine!
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| This becomes important later on. |
It's time for Worlds, the best time of the year! I was running a Raddus build, modeled off both my crazy ideas and Truthiness's crazy ideas. With that much list building skill, we'll do just fine!
Labels:
2018,
Admiral Raddus,
After Action Report,
Star Wars Armada,
Strategy,
Worlds
Tuesday, May 1, 2018
Saturday at Scarif - Grand Army Battle at Drawbridge Games
It happened. We had the casual play event "Saturday at Scarif" at Drawbridge games, which included a "Grand Army" size battle. Played on Jake's custom Scarif board, it would be me and Sean as a two headed monster for Rebels, with Luke as our only commander (being the only one we could legally take) while Jake and Kasey ran the Imperials with Vader and Veers.
Special thanks to Rebel Light Works who sent the custom objective tokens to Jake to play on the board. I hope you can see them well in the pictures provided.
Exact upgrades are unavailable at this time, but the following units were on the board:
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| Luke supports the Rebel landing from the center, with 7 Trooper squads. |
Wednesday, April 4, 2018
After Action Report - More Legion from Biggs (Game 2)
This time I was playing my old Armada buddy Chris again. You may remember what happened when I played him last time. This time would be different! I'd just played Jake, so two games in one day!
Monday, April 2, 2018
After Action Report - Yet More Legion from Biggs (Game 1)
Got two more games of Legion in on Saturday. Let's take a look at what happened and the impressions to take away from the games. The first game was against Jake, a local player who is new to miniatures in general, but has bought in hard to Legion. He's putting together a very impressive Scarif board. Anyway, let's get to the fight:
Labels:
After Action Report,
Star Wars Legion,
Strategy,
Tactics
Thursday, March 29, 2018
After Action Report - Biggs Plays Legion
Biggs here! I finally had the chance to play an 800 point game of Legion. I've bought in with Rebels, and my friend Chris went with Imperials, and we both had assembled our core set and one of each expansion. We were playing at our local game store, which had a lot of custom terrain available for us to play with.
Labels:
After Action Report,
Darth Vader,
List Building,
Luke Skywalker,
Star Wars Legion,
Strategy,
Tactics
Sunday, November 26, 2017
AAR - Biggs (and Garm) at the Empire Games Center Regional Championship
On Saturday I got to play in the Regional Championship at the Empire Games Center in Streetsboro, Ohio. I had been practicing with a Clonisher style "Go first and smash with Black dice" list, but I hadn't been liking how it performed, so the evening before I put back together something from the archives, that I updated for Wave 6. I had won my local store championship with the original list, partly by getting lucky and having my buddy Chris beat Q in the final round to let me leapfrog into first.
Plus, Shmitty wanted Garm to win Regionals, and he had given me a Garm card signed by Zahn himself!
Plus, Shmitty wanted Garm to win Regionals, and he had given me a Garm card signed by Zahn himself!
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| I did pretty well. |
Labels:
After Action Report,
Garm Bel Iblis,
List Building,
Moff Jerjerrod,
Regionals,
Star Wars Armada,
Strategy
Monday, May 29, 2017
AAR - Garm Goes To Red Castle Games
Yesterday was the Store Championships at Red Castle Games in Portland, OR and the first stop on the Make Garm Great Again World Tour 2017! The tournament was well run, the shop is a nice venue, and a great crowd of players showed up for the event. Keep reading to see how Garm did.
Friday, April 14, 2017
Stele Open AAR
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| Congrats again to Dan! |
**Edit** For those that didn't catch my list in the Stele Open live updates, here's my list from the day:
Team Ramrod
Author: Truthiness
Faction: Rebel Alliance
Points: 390/400
Commander: General Madine
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
GR-75 Medium Transports (18 points)= 51 total ship cost
= 18 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
= 52 total ship cost
CR90 Corvette B (39 points)- Reinforced Blast Doors ( 5 points)
= 52 total ship cost
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
= 52 total ship cost
[ flagship ] MC80 Star Cruiser (96 points)- Reinforced Blast Doors ( 5 points)
= 52 total ship cost
- General Madine ( 30 points)
- Engine Techs ( 8 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 144 total ship cost
1 Tycho Celchu ( 16 points) - Engine Techs ( 8 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 144 total ship cost
1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)
What Went Wrong2 A-Wing Squadrons ( 22 points)
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| Damn you Demolisher!!! |
My squadron use was also questionable for the first two games. In the first game, I jumped out too early, allowing Treb's squadrons to clean mine out just in time for the main ship engagement. Somehow, despite recognizing the mistake going into the second game, I did it again against Mike. I jumped out even earlier, engaging some of his squadrons during the first turn. That gave his eclectic mix of Aces plenty of time to bomb the crap out of Liberty. Side note: Morna Kee fucking hurts.
What Went Right
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| I still can't get over this roll |
The All-Stars were hands down the CRambo90s. They worked exactly as envisioned all day. I understandably got some odd looks and some questions on the forums. After all, I don't have Rieekan, so how effective can they be without being able to abuse the Zombie Lord? The answer is extremely effective if you know what to target. I'm not charging headlong into large ships. I mainly use them has flotilla and small ship hunters. Of the eight flotillas I faced on the day, only one survived. They are effectively speed 5, making them perfect for hunting down the ubiquitous lifeboat flotilla.
What is often overlooked is their armament is actually pretty darn good. A double arc is very easy to line up using Madine, and 5 blues is nothing to sneeze at. Once I was done ramming flotillas into paste, I could use my high activation count and high maneuverability to get them into side or rear arcs of larger targets. From there, I could use the blue dice to add punishment and rely on the Reinforced Blast Doors to ram if needed. The RBDs also make them more durable for working in at that medium range. Since I've started playing this list, I've been using RBDs to discard regular damage just about as often as I'm using them to discard ram damage.
Speaking of Madine, he's the part of the puzzle that makes these CRambo90s so good working as just a pair. They are capable of utterly ludicrous turns, which you really have to see to understand. He's pricey, but I think I've finally found a list where he works well.
Going Forward
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| Fear the CRambo |
Still, this list was an awful lot of fun to fly. The CRambos and Madine are an excellent match. I'm even finding him useful for bobbing and weaving with the TRC90 and helping the GR-75s adjust their approach with tokens. The squadrons, once I got the right timing, were also an excellent little ball. The key was getting them working in tandem with the GR-75 anti-squadron batteries. Once I did that, the cumulative damage from the black anti-squadron and counter really started to stack up.
As annoyingly ubiquitous as Admonition is both locally and on Vassal, I think it's the obvious replacement for the Liberty. With the right tools, it can hit just as hard if not harder than the Liberty. Its nav chart usually limits it to a single pass or lower speeds. With Madine, I'm hoping to change that tune a bit. The MC30's speed 4 chart suddenly isn't that limited once you add Madine clicks.
Labels:
A-Wing,
After Action Report,
CR90 Corvette B,
MC80 Liberty-Class,
Shara Bey,
Stele Open,
Tycho Celchu
Monday, March 27, 2017
500 Point Tournament AAR
This past Saturday I had the chance to play in my first Armada tournament since last fall. After having fun with the 500 point format in The Corellian Conflict we decided to try a 500 point format tournament using the new prize kit from FFG. We were all pretty curious to see what impact it might have on the event to play with 100 more points.
Labels:
After Action Report,
Star Wars Armada
Friday, January 27, 2017
Corellian Conflict - Pittsburgh Round 2
The Empire is on the defensive! Rebel victories a Raider's Point and Polanis has brought fresh rebel organizations into the fight, while the Imperial's own assault on Selonia Outpost was pushed back. It is a dark time for the Empire, who is committed to turning things around with an offensive onslaught.
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| State of the sector, start of Turn 2. |
Friday, January 13, 2017
Corellian Conflict - The Hyperlane Raid at Raider's Point
The first battle of the Corellian Conflict was a bloody affair, as General Dodonna was committed to bringing resources back to the Alliance, but was not prepared for Darth Vader to be guarding the caravan himself.
Thursday, January 12, 2017
Corellian Conflict Live - Pittsburgh Startup and First Round Matchups
It is a time of chaos in the Corellia system. Corellia itself might be firmly in Imperial hands, but rumors of rebellion popping up throughout the sector has caused significant consternation with Imperial forces.
Here is the story of this fight.
Friday, November 4, 2016
Biggs Pre-Action Report - Worlds
By now I have finished Day 1 at Worlds, and I've already played at least a few games with my list. But as I write this it is a week before I am set to actually play. So here is what I am taking to Worlds, what I am going to try to be doing, and my rational for my strategy. We will see how it actually works in practice, but play testing it hasn't done too bad.
Labels:
After Action Report,
Armada,
List Building,
Strategy,
Tactics
Thursday, September 1, 2016
Experimental After Action Report - Vader's Gozanti Wolfpack
Decided to try something that had been kicking around the back of my head for a bit - Gozanti Assault Carriers can get 2 Red Dice with a Concentrate Fire dial down field for cheaper than anything else. Could I make a list that takes advantage of their benefits?
Well... kind of?
Well... kind of?
Monday, August 22, 2016
Fun With Wave 3&4 - After Action Report
We had our first local tournament this weekend since Wave 3 & 4 were released. Summer 2016 kit - XI7s cards for everyone! In honor of the new tournament I decided to see exactly what the Wave 3 & 4 rebels were truly capable of.
I also had been working nights all week, so the 11 am start time made things a bit confusing. I woke up the previous day at 3pm, worked 7pm - 7am, then went to the tournament. By the final round I was awake for 24 hours. I've since had a nap.
I also had been working nights all week, so the 11 am start time made things a bit confusing. I woke up the previous day at 3pm, worked 7pm - 7am, then went to the tournament. By the final round I was awake for 24 hours. I've since had a nap.
Thursday, July 7, 2016
After Action Report: Martinsburg, WV Regional Championship
Here is a writeup that is way overdue. Back in the end of May, I went to the second and final Store Championship I would be reasonably able to go to. Martinsburg, WV is about 4 hours from home (Pittsburgh), and me, "Howlrunner", Chris, and his Fiancé decided to make a 2 day vacation of it. Chris and I (and Dan, who was traveling separately) would be playing in the tournament the first day, an then we would all head down to Washington DC the next day.
Here is how I got runner up - I cannot remember the specifics of the games that I played now, so tactical discussions might be a bit light.
Here is how I got runner up - I cannot remember the specifics of the games that I played now, so tactical discussions might be a bit light.
Labels:
After Action Report,
Armada,
General Dodonna
Sunday, May 1, 2016
Regionals AAR - Biggs in the Pittsburgh Regional
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By now, you might have heard that a Rieekan list won the Pittsburgh Regionals, commanded by one "Biggs". I promised an in depth writeup, so here we go.
Labels:
After Action Report,
Armada,
Strategy,
Tactics
Sunday, March 13, 2016
After Action Report - Morgantown Store Championship
Chris and myself managed to get a group of Pittsburgh players to go down and crash our nearest and closest neighbor's Store Championship down in Morgantown, WV at Four Horseman Cards and Comics. All in all, 12 players showed up for a day of Armada. It was an excellent time, and a great job hosting by the Four Horseman crew.
Here's what I brought, and how it did.
Labels:
After Action Report,
Armada,
Strategy,
Tactics
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