Wednesday, January 25, 2017

POD #5 - Advancing Fleets (JJs Juggernaut / Mdh)

I'm too fatigued to write more strategy articles this week, so we're just going to focus on World Cup advancements until I run out!  Hurray!

That's MDH's Demolisher missing Lando's side arc.

JJs Juggernaut - Random Last Minute Stuff: 


Raider I-class corvette (44)  
- Agent Kallus (3)
- Ordnance Experts (4)
- Flechette Torpedoes (3)
- Impetuous (4)
Total:  58

Imperial I-class Star Destroyer (110)  
- Minister Tua (2)
- Electronic Countermeasures (7)
- Leading Shots (4)
- XI7 Turbolasers (6)
Total:  129

Gladiator II-class Star Destroyer (62)  
- Ordnance Experts (4)
- Assault Proton Torpedoes (5)
- Demolisher (10)
Total:  81

Gozanti-class Cruisers (23)  
- Moff Jerjerrod (23)
Total:  46

Lambda-class Shuttle (15)
"Mauler'' Mithel (15)
Black Squadron (9)
Captain Jonus (16)
JumpMaster 5000 (12)
Tempest Squadron (13)

JJ's Juggernaut - also known as the current World Champion of Armada (and 3 time World Cup Qualifier) has made his way to the elimination round by clearing out POD #5 - perhaps not in the most spectacular fashion, but with solid wins.  Placing first, he has a Moff Jerry fleet with the full fixin's.  An ISD1 with Tua and ECM, Demolisher II-Class with Jonus as fighter support, and a Flak-Raider with Kallus.  4 activations are complimented by 7 deployments, and his squadron compliment is Black and Tempest as escorts, mostly anti-fighter cover to let his ships do the heavy lifting, and a Lambda shuttle to let Moff Jerry steer the lifeboat in peace.

His bid of 394 puts him in the middle of the pack so far for bids, but we will see how the rest of the elimination rounders stack up.  His first round of elimination opponent will be Maturin, who he easily outbids though.  He should give "Ginkapo's Challenge" a good run for its money.

All in all, much like Ginkapo's Challenge, his list works synergistically with the other elements to come together around a solid set of ideas.  I'm not sure if he's been going first or second player through the tournament, but it should be fun to see him featured going forward.

mhd - Double Crutch 

Points: 393/400

Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 53 total ship cost

Raider-I Class Corvette (44 points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 53 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
-  Admiral Ozzel  ( 20  points)
= 43 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gladiator II-Class Star Destroyer (62 points)
-  Demolisher  ( 10  points)
-  Agent Kallus  ( 3  points)
-  Ordnance Experts  ( 4  points)
-  Engine Techs  ( 8  points)
-  Assault Proton Torpedoes  ( 5  points)
= 92 total ship cost

1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Darth Vader ( 21 points)
1 Tempest Squadron ( 13 points)
1 Major Rhymer ( 16 points)
2 TIE Bomber Squadrons ( 18 points)
1 Maarek Steele ( 21 points)

Unfortunately with a player dropping, mhd only had to win against one other player to make the cut, but win in the crutch he did, defeating ItzSteve in a most dramatic fashion to take Runner Up in POD #5.  You can see his initial miss of one of the key pieces of the match above, but he recovered, running is GSD off into the distance and securing the win.

His Ozzel lead 5 activation, 8 (1/2) deployment list is certainly interesting to watch deploy and unfold, and managed to win a Superior Positions match against one could argue a much better build for the job.  With his bid of 393, he'll be outbid by Skycake's sky high build, but if he can push forward from that he should see his bid reach the middle of the pack, or even the top.

The focus of his fleet is the 92 point Demolisher II-Class kitted for... well... everything.  Kallus and Anti-ship.  A pair of raiders add anti-ship capabilities, but the true strength is in the elite fighters that he has assembled to take on all comers.  Between Jendon to relay, and a good spread of bombers, fighters, and combination damage, he looks to eliminate his opponents before Demo and the Raiders flash off into the darkness.  The question is can he do this effectively as Second Player as well as First Player?

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