The first thing I discussed on this blog relating to Armada was the
objective system, and for good reason. At the time, no one was really talking about one of the core components of list building. So much attention had been made about each individual ship, how it fit into the grand design of the game, and not one article had come out about using your objectives strategically, either as the Second Player and choosing ones to force your opponent to play your game, or as First Player, and taking advantage of your opponent's choices.
Since then a lot has changed. The GenCon special revealed a preference for going second, and dictating the objective choices while being terrifying at first player. Meanwhile most players continued to push for first player, seeing the concrete advantage of the first activation of a turn. Nationals showed us the value in strategic objective play, with Superior Positions and Intel Sweep being live streamed - and the objectives themselves being used to secure wins for the second player, and first player respectively. Wave 2 came out, giving us a large number of new commanders, ships, squadrons and upgrades to play with.