It happened. We had the casual play event "Saturday at Scarif" at Drawbridge games, which included a "Grand Army" size battle. Played on Jake's custom Scarif board, it would be me and Sean as a two headed monster for Rebels, with Luke as our only commander (being the only one we could legally take) while Jake and Kasey ran the Imperials with Vader and Veers.
Special thanks to Rebel Light Works who sent the custom objective tokens to Jake to play on the board. I hope you can see them well in the pictures provided.
Exact upgrades are unavailable at this time, but the following units were on the board:
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Luke supports the Rebel landing from the center, with 7 Trooper squads. |
Rebels:
1/3 Commanders (Luke w/ Reflexes and Mind Trick)
10/10 Corps (7 Z-6s / 3 Ions)
3/5 Supports (2 Rotary Blasters / 1 Heavy Laser)
2/3 Heavies (Ground Buzzer / Harpoon w/ Wedge)
Command Cards: Generics + Luke's
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A Long Range AT-RT is the pivot point for the Right flank, which has 2 Z-6 squads and 2 Airspeeders. |
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2 AT-RTs and Duro squad anchor the Left flank. |
Imperials:
2/3 Commanders (Veers / Vader)
9/10 Corps (4 Rockets / 5 DLT's)
1/5 Supports (Speeder Bikes)
1/5 Supports (Speeder Bikes)
2/3 Heavies (Naked AT-ST, Weiss "Loaded for Bear" AT-ST)
Command Cards: Vader's / Veer's + Standing Orders
Command Cards: Vader's / Veer's + Standing Orders
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Speederbikes and 3 squads hold the Imperial Left flank. |
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Vader anchors the Right flank with 4 squads of grenade wielding trooprs |
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Veers leads from the rear between the AT-STs in the center of the map. |
We wanted to play on Jake's custom Scarif map (this was kinda the point of the event), so doing a 6x4 wasn't in the cards. So in the interest of fun we broke out the new Silent Hail Game 4 setup.
Imperials would be the side with the "3 in, 2 up" deployment zone, on the "good" side of the map, while the Rebels invaded from the sea, "1 up" on the long deployment.
The Rebellion would be pushing the Empire back into their defenses, while the Empire was going to counterattack and drive the Rebels back into the sea.
Round 1:
Jake, who brought Vader (specifically a Vader painted by the son of the shop owner) declared that Vader was going to swim in the ocean or die trying.
Luke decided an Assault was in order, assigning tokens to the one Airspeeder that decided to take Comms, and 2 of the AT-RTs. Much of the first round were units moving up into cover, as there were a ton of barricades available to for either side to hide behind. Vader chucked his light saber at a few rebel troopers, twice, but found that he had pushed too forward too quickly, and most any Rebel unit within Range 3 of his hiding spot decided to focus fire on bringing him down.
Meanwhile, the Speederbikes on the Imperial Left flank pushed into the open water, where they were very quickly dispatched by the rebel T-47s and Troopers. The Imperials had over-extended and they were going to pay for it. However, they managed to put some heavy damage on Rebel troopers in the center, hitting multiple targets with their AT-STs and troopers supported by Veers Aim tokens.
Round 2:
Vader activated Master of Evil to give himself a dodge token, as he was very near death, and in range of several rebel trooper units. The Rebels decided their best bet was to try and Ambush Vader to knock him off the board, electing "Smiles" the AT-RT to deal with him.

However, even with Vader dead, there were a lot of troopers overloading the Right side of the Imperial flank, and "Smiles" wasn't the only casualty as the Imperials decimated Orange "Duro" Squad, wiping out all but the leader.
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Keep an eye on that lone trooper Leader that is still alive, in the Right side of the screen. |
In the center, troopers hunkered under cover, and exchanged blaster fire. Ion Troopers fired at the AT-STs, but Veers was able to give them aim tokens to compensate. Heavy Cover meant that the expected trooper push up the middle wasn't happening. Things would be decided later, or on the flanks.

The Imperials fired back, pushing up with the lead Trooper unit and focusing down on one of the Airspeeders.
But the Leader Airspeeder (with the ground buzzer) was already through and aiming at the AT-ST with Weiss onboard. This shot was not enough though, as the Rocket team that the Airspeeder had ignored to tag Weiss opened up and blew it out of the sky.
Round 3:

The Rebel Center was stalled as long as those AT-STs were there to provide covering fire for the Empire, so they would definitely have to go, while the Imperials had to contend with the Airspeeder on their Left, and an AT-RT pushing up their right with only trooper support.

Veers targeted Luke with his maximum firepower, but Luke was behind heavy cover, and thus wasn't really worried, taking a single hit.

The rest of the center would continue to stagnate, with little movement. Though a late Ion cannon would finally take out the AT-ST with Weiss. Meanwhile, action continued aplenty on the flanks.
On the Rebel Right, the lead Stormtrooper squad had been focused down between an advancing Ion squad and the two Z-6 squads across the land bridge, and wiped out. With the other two Imperial units focusing on the Airspeeder, this let the Rebels begin to move up their forces across the land bridge to move their lines forward.

As battle on that side was winding down, it also became the default place for us to roll our dice.
The other side was likely not going well for the Empire. While they had wiped out most of the Rebel's left flank, they had lost Vader the previous turn, and neglected to issue any orders there, allowing Red Squad and the AT-RT to push forward. Red Squad pushed forward too quickly, getting nearly wiped out by focus fire, but the AT-RT was able to charge into the nearest Stormtrooper and begin rolling up that flank.
Now there was a large space without Imperials in it for the Rebels to advance... but no Rebels on that side to really take advantage of the breakthrough. Just "Blue Shield" the AT-RT, and Orange "Duro" Squad's sole surviving member.
There was one final consideration though - the Rebels at this point out activated the Imperials, and one of the orders had been given to Luke. He activated last, jumped over his barricade, and charged the center of the Imperial lines.
Round 4:

Luke was going to charge into the center line and carve up whatever he ran into, and that is what he did, targeting the rocket squad on the far left of the Imperial center, which he was just out of a single move from. Instead he activated Force Reflexes and Mind Tricked the 6 man trooper squad right next to him, then Jumped into the fray with the Imperial troopers, wiping them out in two swings.

"Blue Shield" continued to push up the left flank, finishing off the Imperial troopers near him, but being taken to near death by the counter fire. He was disabled, and hung on by a single point of health. Duro squad snuck up along the fuel tanks, hoping to sneak in and score the breakthrough.

The Imperial position was in disarray, and their best bet was to sell their position as dearly as they could.

The Troopers on the Imperial left had just seen a second trooper vanish, dragged behind the Airspeeder, and were beginning to take Z-6 fire, and panicked, running for the board edge.
Round 5:
Whoops, forgot to take photos of Round 5, except for a few cool moments. Luke gave orders to himself and a nearby buddy, and pushed after Veers, cutting him down, but was on his last legs. He had taken quite a few shots by now, winding up out of melee and in shooting range of many things. However, he was saved by a new Hero of the Rebellion:


Luke himself was not thinking of this at the time, just of his own survival.
5 damage and 5 suppression tokens by the end of Round 5. But Veers was dead, the AT-ST was dead, and there wasn't a lot going for the Empire at this point.
Turn 6:

The Airspeeder was still doing strafing runs on the Imperial positions.


Awards:
Sgt. Pail - Silver Squad - Hero of the Rebellion - for bravery, sacrifice, and saving Commander Skywalker from certain death.

"Blue Shield" - Medal of Bravery - pushing forward under heavy fire, and eliminating multiple Imperial units.
Sgt. Billiks - Orange Squad - Medal of Bravery - after taking heavy losses, pushing forward and assisting in the capture of key enemy territory.

"Upholding the best of Imperial traditions"
Don't drive your speederbikes in front of your front lines if you want them to still be there the next turn.
Kickass board and a fun read to boot :)
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